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 ELITE SKILLS

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Culten Crovatous
Shinigami
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Male Number of posts : 16
Age : 32
Location : Danbury, CT, USA
Registration date : 2009-01-03

PostSubject: ELITE SKILLS   1/20/2009, 6:04 am

MAGE / PREIST

mage lvl 15: Essence of Magic (increases magic damage points for 1800 seconds or 30 min)

preist lvl 15: Freeze (freezes target in place starting at 4 seconds)

mage lvl 20: Purify (removes curses from target)

preist lvl 20: Remove Curse (removes curses from target)




This is all I have for now. I should be able to post the lvl 25 elite skills within the next few days. Everyone please post your classes and skills as a guide to all members whether it be helpful to use as a reference for their character or an alt of theirs.

~Culten
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Memnacrh
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Female Number of posts : 12
Age : 28
Location : Israel
Shikai Release Command : Shine Sanbonzakaru.
Registration date : 2009-01-02

PostSubject: Re: ELITE SKILLS   1/20/2009, 1:18 pm

enjoy:

LEVEL 15:

KNIGHT Primary:
Quote:

* Knight/Mage

HOLY LIGHT FIELD - Releases holy light that causes 20 points of light dmg every 2 sec and adds a Holy Spot Light effect that reduces target's attacking dmg by 1% to all targets within range for 6 sec.
Mana Cost: 30
Range: Self-centered AoE
Cast: Instant
Upgradeable: +6 dmg/2 sec and +.375 debuff per grade

* Knight/Priest

HOLY LIGHT'S FURY - Cause 10 points of Light dmg every 2 sec for 12 sec
Mana Cost: 30
Cast: Instant
CD: None
Upgradeable: +4 points of dmg per grade

* Knight/Warrior

SHIELD BASH MASTERY - Increases the dmg dealt by Shield Bash.
Passive

* Knight/Rogue

GOD'S SWORD - The critical rate on your Holy Strike is increased by 40%
Passive/Maxed

* Knight/Scout

ARROW OF VENGEANCE - Fire an arrow that taunts your target and pulls aggro.(requires ranged weapon)
Requires 20 Concentration
Range: 200
Cast: Instant
CD: 2 min
Maxed

MAGE Primary:

* Mage/Priest

ESSENCE OF MAGIC - Raises magical dmg by 10 points for 30 min.
Range: Targetable Buff
Mana Cost: 35
Cast: Instant
Upgradeable: +6 magical dmg and +3.25 mana cost per grade

* Mage/Knight

HOLY LIGHT STRIKE - Does 35 Light dmg
Mana Cost: 15
Range: 150
Cast: 2 sec
Upgradeable: +17.5 dmg per level and +1.5 (rounded down) mana cost per grade

* Mage/Scout

SOUND OF THUNDER - A magical arrow chains the foot to the ground for 5 sec (Effect removed when dmg is received)
Requires 40 concentration
Cast: 1 sec

* Mage/Rogue

CURSED FANGS - Adds a curse upon your projectile weapon. Targets hit with this cursed projectile will suffer 20 points of dark dmg every 2 sec for 12 sec.
Requires 30 Energy
Cast: Instant
User's Note: No projectile necessary. Training "Throw" skill does not increase this skills damage. Thanks to Zeraphultor.

* Mage/Warrior

MAGICAL TALENT - Temporarily increase your maximum mana points by 50 points for 300 sec.
Requires 35 Rage
Cast: Instant
Upgradeable: +10 maximum mana points per grade

PRIEST Primary:


* Priest/Mage

FREEZE - Freezes your target in place for 5 sec. (Effect is removed when target takes damage).
Range: 225
Mana Cost: 35
Cast: 1 sec
Upgradeable: +.4 sec duration and +3.25 mana cost per grade
User's Note: ***This skill will HEAL the target to full HP***

* Priest/Knight

ENHANCED GRACE OF LIFE - You and your party members receive HP and MP buff
Cast: Instant
Usr's note: Cast on all party members immediately. Cannot cast hp buff on ppl outside party.

* Priest/Rogue

SNAKE CURSE - Causes 20 points of dark dmg every 2 sec for 12.0 sec to your target
Requires 30 Energy
Cast: 1 sec
Upgradeable: +8 dmg per 2 sec

* Priest/Scout

TOUCH OF THE WATER SPIRIT - Raises you and your party's Magic Attack by 20 for 30 min.
Mana Cost: 100
Upgradeable: +12 magic attack per grade

* Priest/Warrior

BATTLE MONK STANCE- When activated, physical attack is raised by 30 points, defense is raised by 2%, and healing effectiveness is reduced by 3%. this stance lasts 600 sec.
Mana Cost: 20
Cast: Instant
Upgradeable: +6 physical attack, + .4% defense, +.6% healing effectiveness reduction per grade

ROGUE Primary:


* Rogue/Knight

POWER DISARMAMENT - Increases Disarmament's dmg by 20%
Passive/Maxed

* Rogue/Scout

DEADLY SHOT - Raises your Shot's critical rate by 30%
Passive/Maxed

* Rogue/Warrior

THROWING MASTERY - Your Throw slows the target for 5 sec.
Passive/Maxed

* Rogue/Priest

QUICKNESS AURA - Raises the dodge rate of you and your party by 2% for 600 sec
Mana Cost: 30
Cast: Instant
Upgradeable: +.25% dodge and +3 mana cost per grade

* Rogue/Mage

POISONOUS TRAP - 10 dmg every 2 sec for 10 sec (only 1 trap at a time possible)
Mana Cost: 30
Cast: Instant
CD: 10 sec
SCOUT Primary:
Quote:

* Scout/Rogue

WEAK POINT - Shooting at the weakness of the target causing 40% points of ranged weapon's dmg. Also increases critical rate by 1% for 15 sec.
Concentration: 30
Range: 330
Cast: Instant
CD: 15 seconds
Upgradeable: +.8% points of ranged weapon's dmg and +.2% critical chance per grade

* Scout/Mage

PURIFY ARROW - Removes curses and harmful effects from target.
Mana Cost:150
Cast: Instant
CD: 10 seconds

* Scout/Priest

PURIFYING SHOT - Remove one harmful effect from target
Passive/Maxed
Mana Cost: 150
Range: 330
Cast: Instant
CD: 10 seconds

* Scout/Knight

REPELLING SHOT - Knockback the target and cause 36.0% of ranged weapon dmg.
Mana Cost: 30
Range: 150
Cast: Instant
CD: 30 seconds
Upgradeable: +0.7% per grade

* Scout/Warrior

BATTLE INSTINCT - Adds 6 Dexterity for 180 seconds.
Requires 30 Rage
Cast: Instant
Upgradeable: +1 Dexterity per grade
WARRIOR Primary:
Quote:

* Warrior/Rogue

SHADOWFACE PERFECTION - No longer need a dagger to gain the bleed bonus from Shadowface and the bleed effect last 4 sec longer.
Passive/Maxed

* Warrior/Knight

WHIRLWIND SHIELD - Throws your shield at target causing 35 dmg. (Must have shield equipped)
Mana Cost: 30
Range 150
Cast: Instant
Upgradeable: +10.5 damage and +3 mana cost per grade.

* Warrior/Scout

SKULL BREAKER - Precise strike at the enemy's head causing 126%(lvl 20, dont' remember base) of main hand's weapon and adds a 50% chance of lowering target's accuracy by 30%
Requires 30 Concentration
Cast: Instant
Range: 50

* Warrior/Priest

DEFENDER'S ROAR - Increase you and your party's maximum HP by 50 points for 10 seconds.
Mana Cost: 30
CD: 2 minutes
Cast: Instant
Upgradeable: +10 HP and +1 seconds duration per grade
User's Note: Skill cancels Priest HP Buff

* Warrior/Mage

ELECTRICAL RAGE - Causes 90% main weapon dmg to target and also adds a High Voltage state to the caster, which will increase magic dmg by 5%. High Voltage can be stacked 3 times.
Requires 20 Rage
Cast: Instant
CD: None
Range: 50
Upgradeable: +1.8 main weapon damage and +.2% magic damage per grade




LEVEL 20:

KNIGHT Primary:
Quote:

* Knight/Mage

LIGHTNING SHIELD - Your Shield Bash now slows the target for 5 sec
Passive/Maxed

* Knight/Rogue

SMASH - Causes 90% of main hand weapon's dmg to target.(Damages the caster for 10% HPs)
Used after a critical hit
Range: 50
CD: 4 seconds
Upgradeable: +1.8% dmg per grade

* Knight/Priest

HOLY SMITE - Causes 60% of main hand weapon dmg to target. Must already be affected by Holy Light's Fury.
Mana Cost: 30
Cast: Instant
CD: 4 seconds
Range: 50
Upgradeable: +1.2% weapon dmg per grade
User's Note: I havnt leveled it up yet so I dont know if mana cost increases with levels.

* Knight/Warrior

2-HAND AXE TRAINING - You can now equip 2-hand axe, and the dmg of 2-hand axe is increased by 5%.
Passive
Upgradeable: +.5% dmg per grade

* Knight/Scout

ENHANCED HOLY STRIKE - Increases the dmg of Holy Strike.
Passive
User's Note: This alters your Holy Strike ability, boosting it to 50% main hand weapon dmg at rank 0 and increasing dmg by 1% per grade instead of .5%.

MAGE Primary:


* Mage/Knight

RAYS OF LIGHT - like Galaxy but about 2.5x weaker
Mana Cost: 30
Range: 200
CD: 2 seconds

* Mage/Scout

FIRE ARROW -Magical critical rate is increased by 3% and your shot carries an additional fire dmg. This effect lasts for 300 sec
Cast: Instant
Mana Cost: 30
Maxed
User's Note: Self Buff

* Mage/Priest

PURIFY - Remove curse from a target
Mana Cost: 150
Cast: Instant
Range: 200
Maxed


* Mage/Rogue

KISS OF THE VAMPIRE - A thrown projectile deals 30 pure dmg and heals you for the same amount.
Mana Cost: 40
Cast: Instant
CD: 60 seconds
Upgradeable: +9 dmg and +3 mana cost per grade
User's Note: No projectile necessary. Training "Throw" skill does not increase the dmg of this skill.

* Mage/Warrior

MAGICAL ENLIGHTENMENT - You gain 10 MP every 4 sec for 5 min.
Requires 35 Rage
Upgradeable: +1 MP per grade
PRIEST Primary:
Quote:

* Priest/Knight

LIFE LINK - Your Instant Heal now also heals you, but not as much.

* Priest/Rogue

INFECTIOUS WOUND - Attacks targets wounds, causing 30 pts of dark dmg and lowers targets effectiveness of heals received by 2%. Lasts 12 sec
Range: 200
Energy Cost: 30
Cast: Instant
CD: 12 sec
Upgradeable: +12.0 dmg and -1% healing effectiveness

* Priest/Mage

REMOVE CURSE - Remove curse from a target
Mana Cost: 150
Cast: Instant
Range: 150
CD: 10 seconds
Maxed
Thanks to kaizor

* Priest/Warrior

EXPLOSION OF FIGHTING SPIRIT - Does 80% of main hand weapon dmg to target. Must be in Battle Monk Stance
Mana Cost: 15
Cast: Instant
Upgradeable: +1.6 dmg per grade

* Priest/Scout

EXTENDED THROAT ATTACK - Increases the range of Throat Attack by 100.
Passive
User's Note: Increases the range from 50 to 150
ROGUE Primary:
Quote:

* Rogue/Knight

POISON PROTECTION - When activated, will prevent any poison effect for the next 20 sec.
Mana Cost: 30
CD: 2 min

* Rogue/Scout

RIPPED THROAT - Throat Attack now also adds silence to the target for 4 sec.
Passive

* Rogue/Warrior

ONE-HAND AXE MASTERY - Raises one-hand axe dmg by 5%
Passive
Upgradeable: +1% dmg per grade

* Rogue/Priest

WOUND TEAR - Your Laceration critical rate is increased by 30%.
Passive/Maxed

* Rogue/Mage

EXPLOSION TRAP - A burning magical trap that deals explosive damage to anyone that enters it causing 60 explosive damage, (can only place 1)
Mana Cost: 30
Cast: Instant
CD: 10 sec
Upgradeable: +24 dmg and +3 mana cost per grade
SCOUT Primary:
Quote:

* Scout/Rogue

BLINDING POWDER - Prevents your target from dealing any attacks for 5 sec (Effect removed when target is attacked)
Energy Cost: 30
Cast: Instant
Range: 100
CD: 60 sec

* Scout/Mage

BLAZING ENERGY - When activated, your fire elemental based spells dmg will be increased by 2% for 600 sec
Cast: Instant
Mana Cost: 30
Upgradeable: ???
User's Note: Self Buff

* Scout/Knight

HEALING SHOT- Heals your target's HP for 30.0 points
Mana Cost: 20 mana
Range: 150
Cast: Instant
CD: 8 seconds
Upgradeable: +5.4 HP per grade
User's Note: Can be cast on self

* Scout/Warrior

MASTER OF SURVIVAL - Maximum HP increased by 50 points.
Passive
Upgradeable: +10 HP per grade

* Scout/Priest

ENCHANTED ARROWS - Target recovers 10 MP every 2 sec for 12 sec.
Mana Cost: 30
Cast: Instant
Range: 330
CD: 5 min
Upgradeable: +10 MP every 2 sec per grade
WARRIOR Primary:



* Warrior/Rogue

SPEED UP - Increases movement speed by 3%
Passive
Upgradeable: +.25 movement speed per grade.

* Warrior/Scout

DAZE SHOT - Causes your target to be dazed for (Buff0 - time) seconds. (ranged Weapon must be equipped.) <---dunno the that amount of time since what I wrote is what it shows.
Requires 30 concentration
Cast: Instant
CD: 10 seconds
Range: 150

* Warrior/Priest

DISTURBING STRIKE - Interrupts target's casting time and causes 16.4 points of dmg
Requires 30 rage
Cast: Instant
CD: 10 seconds
Upgradeable: +3.3 dmg per grade

* Warrior/Knight

BLOCKING STANCE - Increases your blocking rate by 10% for 20 seconds
Mana Cost: 20
Cast: Instant
Upgradeable: +.5% blocking rate and +4 second duration per grade

* Warrior/Mage

LIGHTNING'S TOUCH - Your weapon strikes the enemy with a flash of lightning, dealing 50 points of wind damage.
Mana Cost: 30
Cast: Instant
Range: 50
Upgradeable: +22.5 dmg and +3 mana cost per grade
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Memnacrh
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Female Number of posts : 12
Age : 28
Location : Israel
Shikai Release Command : Shine Sanbonzakaru.
Registration date : 2009-01-02

PostSubject: Re: ELITE SKILLS   1/20/2009, 1:18 pm

Default
LEVEL 25: ***Disclaimer*** The crystals you need to collect from the Forsaken Abbey are determined by your secondary class, not primary (i.e. a Mage/Rogue would need to collect ILLUSION crystals NOT TOUGH)

KNIGHT Primary:
Quote:

* Knight/Rogue

BLIND STAB MASTERY - Increases the duration of your Blind Stab by 5 seconds BUT REDUCES IT'S EFFECTIVENESS BY 50%
Passive/Maxed

* Knight/Mage

LIGHTNING ARMOR - 30 wind damage to all targets that attack you, doesn't affect critical hits.
Mana Cost: 30
Cast Time: Instant
Duration: 10 minutes
Upgradeable: +9 damage and +3 mana cost per grade

* Knight/Priest

HOLY PROTECTION - Reduces the target's aggro rate by "X"% for 10 min.
Mana Cost: ?
Range: 150
Upgradeable: ?
User's Note: aggro reduction is 8.2% at +18, mana cost is 81

* Knight/Warrior

DEADLY WHIRLWIND - Whirlwind Rage cost is reduced by 10 points, CD is reduced by 20 seconds, adds a 10 second deadly wound effect, and effectiveness of healing received by the target is reduced by 30%.

* Knight/Scout

HOLY LOCKS - Locks your target for 10 seconds. (Can only be used on undead and demons)
Mana Cost: 28
Range: 150
Cast: Instant
Upgradeable: +.4 sec duration and +2 mana cost per grade
MAGE Primary:

Quote:

* Mage/Knight

IMPROVED HOLY LIGHT STRIKE-Holy Light Strike now has a 30% chance to daze the target.
Passive/Maxed
User's Note: The Daze effect lasts roughly 3 sec.

* Mage/Priest

TRUE FLAME CORE - Increases Flame & Fireball Damage
Passive/Maxed
User's Note: No numbers given, similar to spark

* Mage/Scout

SEED - Does 10 dmg every 2 sec for 12 sec. Can be stacked up to 3 times.
Mana Cost: ?
Cast: ?
Upgradeable: +2 dmg every 2 sec per grade

* Mage/Rogue

DEMORALIZE - The target cannot attack for 6 sec.
Maxed
Requires 30 Energy
Cast: Instant
CD: 1 min

* Mage/Warrior

ELEMENTAL EXPLOSION - Increases your spell crit rate by 3% for 5 min.
Requires 35 Rage
Upgradeable: +.2% crit chance per grade
PRIEST Primary:
Quote:

* Priest/Knight

LAST PRAYER - Your next spell casting time is now changed to 1 second
Mana Cost: 30
MAX
Cast: Instant
CD: 2 min

* Priest/Mage

ANGEL'S BLESSING - Restore an additional 10 mana, every 5 sec, to you and your party.
Mana Cost: 100
Cast: Instant
Upgradeable: +.8 mana/5 sec and +10 mana cost

* Priest/Rogue

AMBIDEXTROUS CASTING - Ambidextrous now also increases spell casting speed.
Passive/Maxed

* Priest/Warrior

CHAIN OF FIGHTING SPIRIT - Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)
Mana Cost: 30
Cast: Instant
CD: 4 sec
Upgradeable: +1.8% dmg and +3 mana cost per grade
User's Note: It's channeling (like Mooncleave)

* Priest/Scout

ENHANCED WAVE ARMOR - Wave armor now also increases defense by 1%.
Passive
Upgradeable: +.25% defense per grade spell
ROGUE Primary:
Quote:

* Rogue/Knight

LION'S PROTECTION - Filled with the strength of the lion! Your physical attack increases by 1% for 600 seconds.
Cast Time: Instant
Cooldown: None
Upgradeable: +.1 or .2% per grade

* Rogue/Scout

ENERGY ABSORPTION- For every physical attack you make that hits, you gain 20 energy.
Requires 30 energy
Duration: 15 seconds
Cooldown: 2 minutes

* Rogue/Priest

SHADOW WALKER - Your Cheap Shot no longer needs to be used before battle, and the cost is reduced by 20 energy, but the CD is increased by 10 sec.
User's Note: This skill replaces your old Cheap Shot ability and adds 2.4% damage to the base skill. Cheap Shot still upgrades at 2.4% per grade.

* Rogue/Warrior

WHIRLWIND MASTERY - Reduces the cost of whirlwind by 20 rage and set cooldown to 10 seconds.
Passive/Maxed

* Rogue/Mage

PARALYZING TRAP - A trap that paralyzes anyone who enters it. Only 1 trap can be active at any time. Effect wears off if target is attacked.
Maxed
Mana Cost: 42
Cast: Instant
CD: 20 sec
SCOUT Primary:
Quote:

* Scout/Rogue

LASSO MASTER - Your Lasso now restrains the target from movement and attacks.
Passive/Maxed
User's Note: This skill will alter your Lasso ability, and make it HEAL the target to full HP. If you skip this skill, you will be unable to attain the 30/30 elite skill.

* Scout/Warrior

ENHANCED THROAT ATTACK - Your Throat Attack can cause an additional 4 seconds of silence of the target and also increase the range of Throat Attack by 100.
Pasive/Maxed

* Scout/Mage

IGNITE - Causes 35 points of fire based damage to multiple targets in range.
Range: 150 (targetable AoE)
Mana Cost: 40
Cast: Instant
Upgradeable: ?

* Scout/Priest

SNIPER - Reduces your snipe casting time by 1 sec.
Passive

* Scout/Knight

ENHANCED ARMOR PERFECTION - Enhanced Armor now lasts 4 minutes longer.
Passive/Maxed
WARRIOR Primary:
Quote:

* Warrior/Rogue

BLOOD DANCE - Does 110% of main hand weapon damage.
Damages caster for 10% HPs
Range: 50
Cast Time: Instant
Cooldown: 5 seconds
Upgradeable: +2.2% weapon damage per grade

* Warrior/Scout

MOON CLEAVE PERFECTION - Reduces your move Cleave rage cost by 10 and cool down by 20 seconds.
Passive/Maxed

* Warrior/Priest

MAGIC BARRIER PERFECTION - Allows your magic barrier to also lower the magical damage received by 1%.
Passive/Maxed
User's Note: +.1% magic dmg reduction per grade of Magic Barrier

* Warrior/Knight

IGNORE PAIN - Immune to dizzy, paralyze, and slow effects for 10 sec.
Maxed
Cast: Instant
CD: 5 min

* Warrior/Mage

CRITICAL CONSCIOUSNESS - Lowers the damage you receive by 10% for 2 sec. Can only be activated when HP is below 30%. (Does not lower critical damage received)
Mana Cost: 50
Cast: Instant
CD: 5 min
Upgradeable: +1.5% dmg reduction and +.15 sec duration per grade

LEVEL 30:

KNIGHT Primary:
Quote:

* Knight/Rogue

CRAZY BLADES - When activated your physical attack's critical rate is increased by 1.0% for 20.0 seconds.
Mana Cost: 20
Upgradeable: +.2% critical rate, +4 second duration, +2 mana cost per grade
User's Note: No Cooldown

* Knight/Mage

MANA SHIELD - Provides a 1:1 HP:MP conversion of damage for 30 sec.
Maxed
Cast: Instant
CD: 5 min

* Knight/Priest

FREE WILL - Target is immune to slow and fear effects for 10sec.
Maxed
Cast: Instant
CD: 2 min

* Knight/Warrior

QUICK REFLEX - Raises block rate by 10% for 20 sec.
Requires 20 Rage
CD: 2 min
Upgradeable: +1% block rate per grade

* Knight/Scout

HEAVENLY ARROW - Taunts up to 10 enemies within range.
Requires 20 Concentration
Cast: Instant
Range: 200
CD: 2 min
User's Note: Radius of circle is huge, i would guess around 50 from target you casted skill on

MAGE Primary:
:

* Mage/Knight

MESSENGER OF LIGHT - +5% Light damage for 10 min.
Mana Cost: 30
Cast: Instant
Upgradeable: +1% damage and +3 mana cost per grade
User's Note: Basically Fire Knowledge on a buff

* Mage/Scout

FIRE ROSE EXPLOSION - Does 20 dmg for each Seed present on the target. (Removes Seeds)
Mana Cost: ?
Cast: Instant
Upgradeable: +6 dmg for each seed, per grade
User's Note: Can't be mitigated

* Mage/Priest
RISING TIDE MASTERY - Rising Tide is now an instant cast with a 4 sec CD.
Pasive/Maxed
User's Note: This ability alters your Rising Tide. You will be unable to revert back to the old version. Be sure before you purchase this skill.

* Mage/Rogue

FANG RITUAL - Raises the damage dealt by Dark magic by 1% for 10 min.
Mana Cost: 30
Cast: Instant
Upgradeable: +.3% increase to dark dmg

* Mage/Warrior

RAGE MANA - Convert your rage into 20 MP.
Requires 35 Rage
Cast: Instant
CD: 2 min
Upgradeable: +20 MP per grade
User's Note: By rank 20 you are using 35 rage to gain 420 mp essentially

PRIEST Primary:


* Priest/Knight

DIVINE INCARNATION - Healing Effectiveness increased by 15%, Magic Attack decreased by 50%, Mp cost reduced by 30% for 600 sec.
Maxed
Mana Cost: 21
Cast: Instant
User's Note: This affects includes all spells (Tide, Chill, Heal, Punishment, etc.)

* Priest/Mage

ANGEL'S CAROL - Regen 30 MP every 2 sec to you and your party members for 10 sec.
NO mana cost
Cast: Instant
Cooldown: 3 min
Upgradeable: +4.5 MP Regen per grade

* Priest/Scout

CONTROL OF THE TIDES - Rising Tide now causes an additional 30% of ranged weapons damage
Passive
Upgradeable: +.4% ranged weapon dmg per grade
User's Note: Rising Tide becomes Streaming Arrows, which adds 30% of ranged weapon dmg to the base damage of rising tide.

* Priest/Warrior

ASCENDING DRAGON STRIKE - Cause 180% of the main hand weapon's damage to target. (Requires the Battle Monk Stance)
Requires 30 Rage
Range: 50
Cast: Instant
CD: 8 sec
Upgradeable: +3.6% weapon dmg per grade

* Priest/Rogue

CLEANSE - Removes all beneficial effects from target.
Maxed
Mana Cost: 200
Range: 200
Cast: Instant
CD: 20 sec
ROGUE Primary:
Quote:

* Rogue/Knight

HOLY LIGHT PROTECTION - When activated, will reduce magical damage receive by 1% and prevents paralyze or slow effects for the next 10 seconds.
Mana Cost: 30
Cooldown: 2 minutes
Upgradeable: +1% magical damage reduction and +3 mana cost per grade
User's Note: Dissatisfied

* Rogue/Priest

FEARLESS - Immune to fear effects for the next 20 sec.
Mana Cost: 40
Cast: Instant
CD: 1 min

* Rogue/Scout

BATTLE MASTER - Raises your critical rate by 1% and critical dmg by 7% for 10 min.
Requires 30 Concentration
Upgradeable: +.2% crit rate and +1% crit dmg per grade

* Rogue/Mage

MAGIC BREAKER - Removes a beneficial effect from your target.
Mana Cost: 200
Cast: Instant
Range: 150
CD: 1 min

* Rogue/Warrior

DEATH'S TOUCH - For 2 seconds, the target's effectiveness from heals is reduced by 2%.
Requires 20 Rage
Range: 50
Cast: Instant
CD: 10 sec
Upgradeable: ?

SCOUT Primary:


* Scout/Rogue

SAPPING ARROW - Lowers target's magic defense and physical defense by 1% for 20 sec
Requires 30 Energy
Range: 330
Cast: Instant
CD: 20 sec
Upgradeable: +.2% reduction per grade

* Scout/Mage

GONE LIKE THE WIND - Wind magic makes the caster invisible for 5 sec. Also removes caster from battle and clears aggro.
Maxed
Mana Cost: 30
Cast: Instant
CD: 2 min

* Scout/Priest

SPIRITUAL LEADER - Raises attack speed and casting speed of party members by 2% for 25 seconds
Mana Cost: 40
Cast: Instant
CD: 8 mins
Upgradeable: +.4% speed per rank

* Scout/Knight

MANA CONVERSION - Convert mana into 10 points of focus.
Mana Cost: 50
Cast: Instant
CD: 1 min
Upgradeable: +5 mana cost --> +1.8 focus per grade

* Scout/Warrior

MENTAL FOCUS - Increases ranged weapon damage by 3% for 10 minutes.
Requires 30 Rage
Cast: Instant
Upgradeable: +.2% ranged weapon damage per grade

WARRIOR Primary:


* Warrior/Rogue

FRENZIED ATTACK - You enter a Frenzied attack state for 10 sec. During this state your critical rate is increased by 50%, all slow and paralyze effects are removed, but defense is reduced by 50%.
Requires 50 Energy
Maxed
CD: 2 min

* Warrior/Scout

AIM FOR THE WOUND - Causes 52% of range weapon's dmg to target and has a chance of gaining 5 points of rage.
Requires 30 Concentration
Range: 200
Cast: Instant
CD: 10 sec

* Warrior/Priest

BLOODLUST - Converts 20% of your HPs into 30 Rage.
Maxed
Cast: Instant

* Warrior/Knight

SHIELD BASH - Immediately strike back with your shield causing 50 points of dmg. (Shield Required)
Mana Cost: 30
Range: 50
Cast: Instant
Upgradeable: +15 dmg per grade

* Warrior/Mage

THUNDER SWORD - Fires 4 shaped thunder bolts at the target causing 85 points of wind damage.
Mana Cost: 30
Cast: Instant
Range: 150
CD: 6 sec
Upgradeable: +14.75 dmg and +3 mana cost per grade
User's Note: it SAYS instant but he stands there and casts it and it goes while casting like galaxy, but being hit does NOT interrupt it. It's about a 4 second cast for all 4 to get off
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Culten Crovatous
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Male Number of posts : 16
Age : 32
Location : Danbury, CT, USA
Registration date : 2009-01-03

PostSubject: Re: ELITE SKILLS   1/20/2009, 2:31 pm

Thanks for all the info Mem.
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captain
Central 46
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Shikai Release Command : Let the light in our hearts melt together, Caelum...
My Active Games : Waiting for GW2, WoW
Registration date : 2008-09-22

PostSubject: Re: ELITE SKILLS   1/20/2009, 3:37 pm

Nice ^^

Ow where is the lvl 30 Warrior/Rogue Sad

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Xeno
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PostSubject: Re: ELITE SKILLS   1/20/2009, 5:03 pm

* Warrior/Rogue

FRENZIED ATTACK - You enter a Frenzied attack state for 10 sec. During this state your critical rate is increased by 50%, all slow and paralyze effects are removed, but defense is reduced by 50%.
Requires 50 Energy
Maxed
CD: 2 min

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IGN: Xeno [Warrior/Rogue], Prosperity [Priest/Mage]
Sights Covered In False Illusions


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Memnacrh
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PostSubject: Re: ELITE SKILLS   1/21/2009, 9:22 am

glad i could help , unrelated question , why my signature isnt shown? Sad
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Ichijo
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PostSubject: Re: ELITE SKILLS   1/21/2009, 9:25 am

Profile - > Preferences - > Always attach my signature -> Yes
;D

or click (attach my signature on the post where you want to attach them, if it is not always)
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captain
Central 46
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Male Number of posts : 470
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My Active Games : Waiting for GW2, WoW
Registration date : 2008-09-22

PostSubject: Re: ELITE SKILLS   1/21/2009, 2:20 pm

Thanks for the skill Xeno Smile

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Memnacrh
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PostSubject: Re: ELITE SKILLS   1/22/2009, 4:07 am

Ichijo wrote:
Profile - > Preferences - > Always attach my signature -> Yes
;D

or click (attach my signature on the post where you want to attach them, if it is not always)

great. another question . why my picture isnt shown? :<

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Memnarch , 11th Squad Lieutenant , Warrior/Rouge. Rawr.
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Ichijo
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PostSubject: Re: ELITE SKILLS   1/25/2009, 8:07 pm

Memnacrh wrote:
Ichijo wrote:
Profile - > Preferences - > Always attach my signature -> Yes
;D

or click (attach my signature on the post where you want to attach them, if it is not always)

great. another question . why my picture isnt shown? :<

you used the wrong link ^^'

try


press quote to see the code ;D

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captain
Central 46
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PostSubject: Re: ELITE SKILLS   1/25/2009, 8:29 pm

Ichijo wrote:

you used the wrong link ^^'

try


press quote to see the code ;D


Oh nice tat! Is it yours?

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Ichijo
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PostSubject: Re: ELITE SKILLS   1/25/2009, 9:43 pm

ask menarch, his/her picture^^'

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Memnacrh
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PostSubject: Re: ELITE SKILLS   1/26/2009, 5:05 am

yeah , its my tatto Smile

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Memnarch , 11th Squad Lieutenant , Warrior/Rouge. Rawr.
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Petrolucio
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PostSubject: Re: ELITE SKILLS   1/26/2009, 2:47 pm

Hehe Smile
Nice tat Razz
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