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 New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^

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JoenSG
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PostSubject: New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^   1/21/2009, 9:49 am

Here are the patch notes=)

Link: http://forum.runesofmagic.com/showthread.php?p=480499#post480499

Patch Notes & Server maintenance, 2.0.0.1806
Patch Notes & Server maintenance, 2.0.0.1806

Instances

* Open New Area -Cyclops Lair
* Open New Instance - Cyclops Stronghold


Events

* Start of Flower Festival


Bug fixes

* Fixed Catagorizations in the Auction House

1. Bows now fall under the category of Ranged Weapons - Bow
2. Crossbows now fall under the category of Ranged weaons - Crossbow
3. Arrows now fall under the category of Ranged weapons - arrows
4. Deleted un-used categories
5. Offhand is now categorized in Offhand
6. Talisman now fall under Talisman
7. Ornaments now fall under Ornaments

* Fixed furniture placement bugs when changing house
* Fixed Monster HP deduction/flux calculation bug.
* Fixed Client quest and NPC dialog strings bug.
* Fixed Logar guards yell strings.
* Fixed Tooltip for armor sets
* Fixed Auction house sales history currency display error
* Fixed player HP MP SP recovery updating error
* Fixed macro disappearing upon leaving game bug
* Fixed item dragged by mouse click caused crash bug.
* Fixed dismantle item lock error
* Fixed party unable to use target bug
* Fixed guild Bulletin bug
* Fixed Short distance charge caused direction change bug
* Fixed multiple spots where players may get "stuck"


Changes

* Durability display has been changed to be more clear
* Edited message channel interface
* Changed the rarity setting of Hyrid Flower Nectar
* Edited some stats on Windmill dropped/made equipment
* Only 1 riding speed buff item can be used at the same time
* Cash Shop Items now are marked with "not-dropable"
* Edited names with pets to indicate time
* End of Varanas Construction'


Additions

* Open New Cash Shop Interface to introduce the use of Phirius coins
* Cash Shop Items can now be placed back into Cash Shop Backpack

* New Dismantling Changes

1. Greatly increase the chance to obtain an item from dismantle
2. Weapons and Armor will almost always yield an item when dismantled
3. Rarity of weapons and armor will have an effect on the chance of obtaining runes.
4. Rarity of weapons and armor will have an effect on the quality of items obtained when dismantling
5. Different types of weapons and armor will yield different types of runes.

* New title for the Epic Story Line, obtained from newly added quest.
* Added - Trade block message
* Macro can now have a max of 255 characters
* After donating to the guild, the input box will be returned to 0
* Equipment preview will only show the original color settings
* Target player name can be added to message by clicking on target player's name during text input.
* Added place name, Fungus Habitat for map


Loca-Updates

* (EN) TP/XP Bonus preview of furniture that are being placed in your home has been fixed
* (EN) Various corrections of text strings


A small preview of new, imminent content

* Guild Castles
* Additional & new Instances

-Silberfuchs, while Kerensky is in the UK





[UPDATE, 21/01/09: Skills]

Mage

* Mage's Pheonix will now do damage to all targets within a fan shape area instead of a straight line.
* Mage's Electrostatic Charge's cool down is reduced to 20 seconds (from 45 seconds), Buff will last 1 minute instead of 10 minutes; and the damage increased per skill level is increased to 16.
* Mage's Discharge no longer requires electrostatic charge to use, adds a daze effect, and now has a cooldown of 15 seconds.


Priest

* Priest's Wave armor has its cooldown reduced to 20 seconds, and the damage absorb per skill level increased to 22.5.
* Priest's Group Heal has its points healed per skill level raised to 19.5.
* Priest's Blessing of Humility will now "temporary" reduce aggro to the lowest.


Knight

* Knight's Shock will now correctly daze the target.
* Knight's Shield Bash MP cost is reduced to 20, and the base damage percent is increased to 20% from 10%.
* Knight's Enhance Armor has its duration increased to 5 minutes.


Rogue

* Rogue's Shadow Step now has a 1 minutes cooldown.
* Rogue's Throw and Combo Throw has its base damage value reduced to 100% from 150% due to the adjustments of projectile base damage before.


Aggro Changes

* Knight's Shield Bash generated aggro is now equal to 10 times the damage dealt by Shield Bash. Elite Shield Bash does not change due to different settings.
* Knight's Holy Strike generated aggro is now 5 times the damage dealt by Holy Strike. Elite Holy Strike does not change due to different settings.
* Priest's healing skills all have their aggros increased.


Hotkey modifications

* All newly learned Elite Skills will automatically replace a "normal" version of itself if it is in your hotkeys.

-Silberfuchs,




Have Fun all:D

Cheers for the wonderful coming Patch:)
cheers cheers cheers
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DarkSerg
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PostSubject: Re: New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^   1/21/2009, 10:03 am

damn, why do they keep on nerfing the rogues and making more powerful classes like the mages

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soulus42
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PostSubject: Re: New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^   1/21/2009, 11:39 am

rofl, im guessing they dont like rogues... however the knights dont seem to have been nerfed... im gonna make a mage now to c how awesome i can be =D

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captain
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PostSubject: Re: New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^   1/21/2009, 2:05 pm

Holy shit... one minute cooldown on Shadow step -.- they cant be seriouse...
freaking nerfing the rogues while the scouts are freakin imba... let's hope they wil change it back to the old cooldown next patch

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Petrolucio
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PostSubject: Re: New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^   1/21/2009, 2:16 pm

Nice patch but nothing special to knight there need to be more upgrades to knight!! Smile
And lets hope to more balance in next patch and bug fixes Very Happy
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Xeno
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PostSubject: Re: New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^   1/22/2009, 11:01 am

Give us warriors a bone here! We still are living and dieing by fricking cunning attack here. We are almost useless in pvp! Only way I can win in pvp is 1. have a 2h equiped and 2. cunning attack activates. Without those 2 things we are pretty much dead by most classes.

Plus we get a load of buffs, all only last 30 secs. Ya, we can activate all them at once but with the cost of rage for each buff we would have to be slamming rage pots like water. I would like the warrior to have just 1 long term buff. The stances need to be long term and not short term. From the look of warriors skills you can actually build your warrior to tank, that being said the +5% offense/-5% defense needs to be a long term buff with no rage cost.

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captain
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PostSubject: Re: New Patch notes that we have all been waiting for!! Happy Valentine's Day all^_^   1/22/2009, 11:32 am

Xeno wrote:
Give us warriors a bone here! We still are living and dieing by fricking cunning attack here. We are almost useless in pvp! Only way I can win in pvp is 1. have a 2h equiped and 2. cunning attack activates. Without those 2 things we are pretty much dead by most classes.

Plus we get a load of buffs, all only last 30 secs. Ya, we can activate all them at once but with the cost of rage for each buff we would have to be slamming rage pots like water. I would like the warrior to have just 1 long term buff. The stances need to be long term and not short term. From the look of warriors skills you can actually build your warrior to tank, that being said the +5% offense/-5% defense needs to be a long term buff with no rage cost.

/Totally agree!
+ make cunning attack get a higher chance of activating

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Lchigo50
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PostSubject: Thats whati like to konw   1/23/2009, 6:24 pm

ya i need to lvl up Sad(
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