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 4 days left for arcane transmutor fix u guys ready? wanna craft +36 all atribute runes? ? heres how to

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blakluster
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Male Number of posts : 45
Age : 30
Shikai Release Command : shine with ferocious rage , devour everything bakusaiga
Registration date : 2008-09-08

PostSubject: 4 days left for arcane transmutor fix u guys ready? wanna craft +36 all atribute runes? ? heres how to   2/8/2009, 10:31 pm

Required charges to make synthetic rune of:
Rank 1 (Rouse, etc.) : 1 Charge

Rank 2 (Rage, etc.) : 3 Charges

Rank 3 (Passion, etc.) : 7 Charges

Rank 4 (Agile, etc.) : 15 Charges

Rank 5 (Grudge, etc.) : 31 Charges

Methods of acquiring Arcane Transmutor Charges [inc.]:
1) Turning in Bierdine Tokens (3.333 charges per 24 hours)
2) Reaching level 20 (10 charges)
3) Reaching level 30 (50 charges)


Barrier + Resist Magic = Fearless (+4 resist all)
Barrier + Rage = Passion (+3 HP rec.)
Rage + Magic Damage = Potential (+6 all stats)
Resist Magic + Magic Damage = Reason (+3 MP Recovery)


Passion + Reason = Agile (+5 STR, +5 DEX)
Fearless + Reason = Sorcery (+5 WIS, +5 INT)
Fearless + Passion = Might (+5 STR, +5 STA)


Might + Agile = Grudge (+6 STR, +16 PATK)
Might + Sorcery = Demon Feet (+6 INT, +16 MATK)
Sorcery + Agily = Radical (+6 DEX, +16 PATK)

Might + Agile = Grudge (+6 STR, +16 PATK)
Might + Sorcery = Demon Feet (+6 INT, +16 MATK)
Sorcery + Agily = Radical (+6 DEX, +16 PATK)

Demon Feet + Radical = Drop rate (+10% Magic Item Find Rate)
Demon Feet + Grudge = Potential (+6 All Stats)*
Grudge + Radical = Experience (+10% Experience)

Sorcery + Passion = Defense (+6 Stamina, +16 Defense)
Might + Reason = Magic Shield (+6 Wisdom, +16 MDefense)

Defense + Grudge = Hatred (+3% Hatred Increase)
Magic Shield + Demon Feet = Reconciliation (-3% Hatred Increase)


Reason I + Might I = Magic Shield I (+6 Wis / +16 MDef)

Might I + Agile I = Grudge I (+6 Str / +16 PA)

Might I + Sorcery I = Demon Feet I (+6 Int / +16 MA)

Sorcery I + Agile I = Radical I (+6 Dex / +16 PA)

Sorcery I + Passion I = Defense I (+6 stamina / +16 Magic Defense)
When putting the Sorcery and Agile together it did not give me a radical I got a Grudge ( +6 str/ +16 P.atk)

5 potential+6 turn into potential +10 5 of this turn into potential +20 5 of this turn into potential +36

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in order for a warrior to success it must remove every human emotion.to surpass what is beyond human reach, to walk the path of the world conquest , to fullfill my fate
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blakluster
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Male Number of posts : 45
Age : 30
Shikai Release Command : shine with ferocious rage , devour everything bakusaiga
Registration date : 2008-09-08

PostSubject: Re: 4 days left for arcane transmutor fix u guys ready? wanna craft +36 all atribute runes? ? heres how to   2/12/2009, 3:44 pm

Power I + Mind I = Harm I (+10 Physical Attack)

Magic I + Mind I = Strike I (+10 Magical Attack)

Resistance I + Shield I = Endurance I (+10 Hit Points)

Vitality I + Shell I = Magic I (+10 Mana Points)

Magic I + Vitality I = Shell I (+10 Magic Defense)

Quickness I + Resistance I = Shield I (+10 Defense)

Mind I + Shell I = Vitality I (+3 Wisdom)

Vitality I + Stike I = Mind I (+3 Intelligence)

Vitality I + Resistance I = Power I (+3 Strength)

Quickness I + Power I = Resistance I (+3 Stamina)

Resistance I + Mind I = Quickness I (+3 Dexterity)

Resistance I + Endurance I = Atonement I (+10 Maximum HP +2 Stamina)

Vitality I + Mind I = Payback I (+2 Wisdom +10 Maximum MP)

Magic I + Resistance I = Guts I (+4 Stamina -1 Wisdom) - This rune is used in an upgrade recipe

Vitality I + Power I = Excite I (+4 Strength -1 Intelligence) - This rune is used in an upgrade recipe

Mind I + Endurance I = Triumph I (+4 Intelligence -1 Dexterity) - This rune is used in an upgrade recipe

Quickness I + Endurance I = Rouse I (+4 Dexterity -1 Intelligence) - This rune is used in an upgrade recipe



The Runes created from the following combines will be used in upgrade recipes:

Triumph I + Excite I = Rage I (+15 Physical Attack - 4 Intelligence)

Excite I + Guts I = Magic Damage I (+15 Magical Attack -4 Strength)

Guts I + Triumph I = Barrier I (+15 Defense -4 Wisdom)

Rouse I + Guts I = Resist Magic I (+15 Magical Defense -4 Stamina)



Barrier I + Rage I = Passion I (+3 HP Recovery) *Currently CANNOT be inserted into weapons or armor*

Barrier I + Resist Magic I = Fearless I (+4 All Resistances) *Currently CANNOT be inserted into weapons or armor*

Magic Damage I + Resist Magic I = Reason I (+3 Mana Recovery) *Currently CANNOT be inserted into weapons or armor*

Rage I + Magic Damage I = Potential I (+6 All Attributes) *This rune IS NOT used in an upgrade recipe*



Passion I + Reason I = Agile I (+5 Str / +5 Dex)

Passion I + Fearless I = Might I (+5 Str / +5 Sta)

Reason I + Fearless I = Sorcery I (+5 Int / +5 Wis)



The Runes created from the following combines are possibly used in an upgrade recipe:

Reason I + Might I = PURPLE (+6 Wis / +16 MDef) *Unclear if this recipe still exists*

Might I + Agile I = Grudge I (+6 Str / +16 PA)

Might I + Sorcery I = Demon Feet I (+6 Int / +16 MA)

Sorcery I + Agility I = Radical I (+6 Dex / +15 PA)

You're missing a few name. For example, these are the in-game names as currently (I'll write it in formula format as to more easily compare the combinations to your own). I'll start from the set of combinations at which you do not have the names. Also, I think you should have some general information on Arcane Transmutor charges, or the number to get a rune to a given rank.

Required charges to make synthetic rune of:
Rank 1 (Rouse, etc.) : 1 Charge

Rank 2 (Rage, etc.) : 3 Charges

Rank 3 (Passion, etc.) : 7 Charges

Rank 4 (Agile, etc.) : 15 Charges

Rank 5 (Grudge, etc.) : 31 Charges

Methods of acquiring Arcane Transmutor Charges [inc.]:
1) Turning in Bierdine Tokens (3.333 charges per 24 hours)
2) Reaching level 20 (10 charges)
3) Reaching level 30 (50 charges)


Barrier + Resist Magic = Fearless (+4 resist all)
Barrier + Rage = Passion (+3 HP rec.)
Rage + Magic Damage = Potential (+6 all stats)
Resist Magic + Magic Damage = Reason (+3 MP Recovery)


Passion + Reason = Agile (+5 STR, +5 DEX)
Fearless + Reason = Sorcery (+5 WIS, +5 INT)
Fearless + Passion = Might (+5 STR, +5 STA)


Might + Agile = Grudge (+6 STR, +16 PATK)
Might + Sorcery = Demon Feet (+6 INT, +16 MATK)
Sorcery + Agily = Radical (+6 DEX, +16 PATK)



Once I have 10 more charges, I'll be able to fully test the possible combinations of Grudge, Demon Feet, and Radical.


To coolgy (poster directly above mine), it seems as if the tier 1 runes were not changed at all, which is what this guide focuses upon. However, the progression into higher tiers was undoubtedly nerfed.

Abbreviations:
str = strength
dex = dexterity
sta = stamina
int = intelligence
wis = wisdom
HP = health points
MP = mana points
PA = physical attack
MA = magical attack
PD = defense (physical defense)
MD = magical defense
AT = Arcane Transmutor
t1 = tier 1
t2 = tier 2
t3 = tier 3

Base rules:

Basic (nonbound) rank:

Handy if you're missing that last 1 basic rune and you have lots of others left over...

Power + Quickness = Resistance
Power + Mind = Harm
Shell + Mind = Vitality
Shell + Vitality = Magic
Vitality + Magic = Shell
Vitality + Resistance = Power
Resistance + Quickness = Shield
Resistance + Mind = Quickness
Mind + Magic = Strike
Shield + Resistance = Endurance
Strike + Vitality = Mind

1st rank
Endurance + Mind = Triumph (+4 int, -1 dex) (t2: +7 int, -2 dex)
Endurance + Quickness = Rouse (+4 int, -1 dex) (t2: +7 int, -2 dex)
Magic + Resistance = Guts (+4 sta, -1 wis) (t2: +7 sta, -2 wis)
Vitality + Power = Excite (+4 int, -1 dex) (t2: +7 int, -2 dex)
Vitality + Mind = Payback (+10 MP, +2 wis) (not used for crafting more)
Endurance + Resistance = Attonement (+10 HP, +2 sta) (not used for crafting more)

2nd rank
Excite + Triumph = Rage (+15 PA, -4 int) (t2: +23 PA, -6 int)
Guts + Excite = Magic Damage (+15 MA, -4 str) (t2: +23 MA, -6 str)
Guts + Triumph = Barrier (+15 PD, -4 wis) (t2: +23 PD, -6 wis)
Guts + Rouse = Resist Magic (+15 MD, -4 sta) (t2: +23 MD, -6 sta)

3rd rank
Rage + Magic Damage = Potential (+6 to all stats)
Resist Magic + Barrier = Fearless (+4 to all resistances)
Rage + Barrier = Passion (+3HP recovery)
Resist Magic + Magic Damage = Reason (+3MP recovery rate)

4th rank
Fearless + Reason = Sorcery (+5 int, +5 wis) (t3: +8 int, +8 wis)
Fearless + Passion = Might (+5 str, +5 stam) (t3: +8 str, +8 stam)
Reason + Passion = Agile (+5 str, +5 dex) (t3: +8 str, +8 dex)

5th rank
Sorcery + Agile = Radical (+6 dex, +16 PA) (t3: +11 dex, +24 PA)
Sorcery + Might = Demon Feet (+6 int, +16 MA) (t3: +11 int, +24 MA)
Agile + Might = Grudge (+6 str, +16 PA) (t3: +11 str, +24 PA)
Sorcery + Passion = Defense (+6 sta, +16 PD)
Might + Reason = Magic Shield (+6 wis, +16 MD)

6th rank
Radical + Demon Feet = Drop Rate (+10% Magic find rate) (t2: 20%) (t3: 30%?)
Radical + Grudge = Experience (+10% experience value rate) (t2: 20%?) (t3: 30%?)
Defense + Grudge = Hatred (+3% Hatred increase)
Magic Shield + Demon Feet = Reconciliation (-3% hatred increase)
Demon Feet + Grudge = Potential (+6 to all stats) DONT WASTE YOUR RUNES ON THIS, get the one of 3rd rank, its the same.

Recipes to make the best 3 runes!!

Potential (+6/10/20 to all stats, for tier 1/2/3)

Requirements:
7x AT charges (x30 Bierdine Tokens = 210 Bierdine Tokens = 21 dailies, so 3 days) (or 20 diamonds for 10 AT from itemshop)
2x Vitality
2x Power
Mind
Endurance
Magic
Resistance

Combine this:
2x Vitality + 2x Power = 2x Excite
Mind + Endurance = Triumph
Magic + Resistance = Guts
-
Excite + Triumph = Rage
Excite + Guts = Magic dmg
-
Rage + Magic dmg = Potential


Drop Rate (+10%/+20%??/+30%?? Magic find rate, for tier 1/2/3)

Requirements:
62x AT charges (x30 Bierdine Tokens = 1860 Bierdine Tokens = 186 dailies, so 19 days) (or 140 diamonds for 70 AT from itemshop)
5x Vitality
5x Power
6x Quickness
7x Mind
13x Endurance
14x Magic
14x Resistance

Combine this:
14x Magic + 14x Resistance = 14x Guts
6x Endurance + 6x Quickness = 6x Rouse
7x Endurance + 7x Mind = 7x Triumph
5x Vitality + 5x Power = 5x Excite
-
6x Guts + 6x Rouse = 6x Resist Magic
5x Guts + 5x Triumph = 5x Barrier
3x Guts + 3x Excite = 3x Magic Damage
2x Excite + 2x Triumph = 2x Rage
-
3x Resist Magic + 3x Barrier = 3x Fearless
3x Resist Magic + 3x Magic Damage = 3x Reason
2x Rage + 2x Barrier = 2x Passion
-
2x Fearless + 2x Reason = 2x Sorcery
Fearless + Passion = Might
Reason + Passion = Agile
-
Sorcery + Agile = Radical
Sorcery + Might = Demon Feet
-
Radical + Demon Feet = Drop Rate


Experience (+10%/+20%/+30%?? experience value rate, for tier 1/2/3)

Requirements:
63x AT charges (x30 Bierdine Tokens = 1890 Bierdine Tokens = 189 dailies, so 19 days) (or 140 diamonds for 70 AT from itemshop)
5x Vitality
5x Power
5x Quickness
9x Mind
14x Endurance
13x Magic
13x Resistance

Combine this:
13x Magic + 13x Resistance = 13x Guts
5x Endurance + 5x Quickness = 5x Rouse
9x Endurance + 9x Mind = 9x Triumph
5x Vitality + 5x Power = 5x Excite
-
5x Guts + 5x Rouse = 5x Resist Magic
6x Guts + 6x Triumph = 6x Barrier
3x Excite + 3x Triumph = 3x Rage
2x Guts + 2x Excite = 2x Magic Damage
-
3x Resist Magic + 3x Barrier = 3x Fearless
3x Rage + 3x Barrier = 3x Passion
2x Resist Magic + 2x Magic Damage = 2x Reason
-
2x Fearless + 2x Passion = 2x Might
Reason + Passion = Agile
Fearless + Reason = Sorcery
-
Agile + Might = Grudge
Sorcery + Might = Demon Feet
-
Radical + Grudge = Experience
courtesy of Dingo

_________________

in order for a warrior to success it must remove every human emotion.to surpass what is beyond human reach, to walk the path of the world conquest , to fullfill my fate
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4 days left for arcane transmutor fix u guys ready? wanna craft +36 all atribute runes? ? heres how to
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